Performance

/ 01

Chunk pipeline rebuild

Multi-threaded chunk building removes the stutter when new terrain loads in.

Dynamic entity culling

Off-screen mobs and item frames stop costing you frames in crowded builds.

Shader-free lighting option

A lighting model tuned for visibility over realism, for players who'd rather see the enemy than the sunset.

Memory allocation tuning

Reduced garbage collection pauses during long sessions and large render distances.

Uncapped render thread

Decouples render from tick rate so your monitor's refresh isn't held hostage by the server.

Texture streaming

Resource packs load progressively instead of freezing the client on world join.

Combat & PvP

/ 02

Accurate hit registration

Client-side hit display matches what the server resolves — no more phantom misses.

Reach & knockback readout

Optional numeric overlay for reach and knockback so you can calibrate to a server's ruleset.

Sound-cue isolation

Combat audio — hits, crits, totems — mixed forward above ambient world sound.

Keystroke & action HUD

Movement, attack, and item-use display for reviewing your own fights or spectating.

Potion & cooldown timers

Tracks effect duration and item cooldowns without needing a resource pack hack.

Target info panel

Armor points and effective health of the player directly in your crosshair.

Fair play

/ 03

Server-legal by default

Every module is visual or client-side timing only — nothing that alters what the server receives.

Independent code review

Modules are reviewed by partner anti-cheat teams before each release ships.

Per-server config profiles

Save separate module sets for servers with different rules, and switch automatically on join.

Compatibility

Runs where you already play.

VersionLoaderStatus
1.21.xStandaloneSupported
1.19 – 1.20StandaloneSupported
1.16 – 1.18StandaloneSupported
1.8.9Standalone (PvP legacy)Supported
FabricCompanion moduleSupported

All of it, in one install.

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