No bundled skin packs, no "boost" placebo settings. Every module below ships because it changes a frame or a fight.
Multi-threaded chunk building removes the stutter when new terrain loads in.
Off-screen mobs and item frames stop costing you frames in crowded builds.
A lighting model tuned for visibility over realism, for players who'd rather see the enemy than the sunset.
Reduced garbage collection pauses during long sessions and large render distances.
Decouples render from tick rate so your monitor's refresh isn't held hostage by the server.
Resource packs load progressively instead of freezing the client on world join.
Client-side hit display matches what the server resolves — no more phantom misses.
Optional numeric overlay for reach and knockback so you can calibrate to a server's ruleset.
Combat audio — hits, crits, totems — mixed forward above ambient world sound.
Movement, attack, and item-use display for reviewing your own fights or spectating.
Tracks effect duration and item cooldowns without needing a resource pack hack.
Armor points and effective health of the player directly in your crosshair.
Every module is visual or client-side timing only — nothing that alters what the server receives.
Modules are reviewed by partner anti-cheat teams before each release ships.
Save separate module sets for servers with different rules, and switch automatically on join.
| Version | Loader | Status |
|---|---|---|
| 1.21.x | Standalone | Supported |
| 1.19 – 1.20 | Standalone | Supported |
| 1.16 – 1.18 | Standalone | Supported |
| 1.8.9 | Standalone (PvP legacy) | Supported |
| Fabric | Companion module | Supported |